Pages: [1] 2 |
1. Ideas to un-nerf industry minded people - in Player Features and Ideas Discussion [original thread]
That's a cool idea, would be interesting to see. I am starting to get tired how Eve is only about PVP and combat now, the people representing the player base are all PVP'ers and it just seems industry people are just left in the dust because of ga...
- by Mrs Industry - at 2011.11.27 23:20:00
|
2. Ideas to un-nerf industry minded people - in Player Features and Ideas Discussion [original thread]
I've been playing this game for many years now and for some long have felt that research and industry in general is lacking depth. For many industry minded people Gǣcare bearsGǥ, null sec is almost impossible to get into, simply put no one wants...
- by Mrs Industry - at 2011.11.27 22:45:00
|
3. Possible fixes for null sec industry and research - in Assembly Hall [original thread]
That's a cool idea, it would be cool having an index for "industrialization/different name" that can add weapon emplacements and maybe even npc's to help you secure your territory, should be expensive as well, it would be interesting to have npc's...
- by Mrs Industry - at 2011.08.30 08:35:00
|
4. Possible fixes for null sec industry and research - in Assembly Hall [original thread]
First you shouldn't be in that alliance... Call about false advertising... Second, it's a rough sketch... They are only ideas and to be honest the best mechanics are those thought up of by many people... You should try to help fix the problem rat...
- by Mrs Industry - at 2011.08.30 01:51:00
|
5. Possible fixes for null sec industry and research - in Assembly Hall [original thread]
First off, the big issue I believe most null sec alliances are having for mining and production is the "war" system, right now it has no structure, which is fine but it makes the situation very chaotic and unstable that mining is not needed or wan...
- by Mrs Industry - at 2011.08.29 20:15:00
|
6. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
To be honest I would like to see gates have more of a role for Sov, the idea on making gates a central point into an enemy system and the ability to "hack" into the gate to gain entry would be interesting. One of the ideas I had a while back was...
- by Mrs Industry - at 2010.01.28 19:26:00
|
7. WTS Gallente Freighter Character, 1.5m+ SP - in Character Bazaar [original thread]
Please don't continue with this sale, 1.25 bil for something you took all of around 20 days on. Only skill worth noting that you actually trained was Gal Indy 5 but then that is only a rank 4...you have no skills to back up a price of 1.25 bil, yo...
- by Mrs Industry - at 2010.01.28 18:54:00
|
8. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Mrs Industry on 28/01/2010 01:39:24 How do you define how good a game mechanic is? For a simple taste of "modern" game mechanics is create rules and regulations by which the players play under but which no players actually know exi...
- by Mrs Industry - at 2010.01.28 01:38:00
|
9. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Sorry to repost but if they used some of the ideas I previously posted, not the cap on systems, that would be both good and bad, needs a lot of thinking to make that work well but anyways with my ideas it promotes ship to ship combat, it also prom...
- by Mrs Industry - at 2010.01.11 02:16:00
|
10. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Mrs Industry on 05/01/2010 19:05:34 For capping the systems, that will be insanely difficult, not really sure how to accomplish that issue without creating a large unbalancing in the game... Maybe just let the lag fests continue.
- by Mrs Industry - at 2010.01.04 20:03:00
|
11. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
The trick is in design and balance create sets/rules for the game and the environment without having the players to go through a bunch of legal situations such as building A will get in reinforced only if the attacker does this, if the attacker de...
- by Mrs Industry - at 2010.01.04 19:53:00
|
12. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Mrs Industry on 03/01/2010 04:53:12 If you make it more complicated in the end that system will favor a certain type of play style, if you make it like a sandbox which this game is supposed to be, if you use my ideas or something to...
- by Mrs Industry - at 2010.01.03 04:52:00
|
13. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Mrs Industry on 02/01/2010 18:36:37 Apologies, instead of making a more complicated system with timing cycles and all that what if you just increased the cost of the systems and allow you to increase the amount of indexes you can ha...
- by Mrs Industry - at 2010.01.02 18:34:00
|
14. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Sorry to post again but ran out of room last time, to represent instability in a star system possibly use a point system for owners ships destroyed and it must reach a certain point to use caps. T1 not many points while T2 could be considerably la...
- by Mrs Industry - at 2010.01.02 10:34:00
|
15. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Mrs Industry on 02/01/2010 10:32:12 Sorry to post, I haven't had any experience with this new sov system but what it looks like is everyone is trying to make the situation further balanced for everyone by making it more complicated,...
- by Mrs Industry - at 2010.01.02 10:29:00
|
16. WTS 2x 60-day timecards, 380 each, online now - in Timecode Bazaar [original thread]
ok, sent to both
- by Mrs Industry - at 2008.07.01 15:51:00
|
17. WTS 2x 60-day timecards, 380 each, online now - in Timecode Bazaar [original thread]
Edited by: Mrs Industry on 01/07/2008 15:57:36 sorry seethall, I sold out just before you posted
- by Mrs Industry - at 2008.07.01 15:47:00
|
18. WTS - 2X 60-day Timecards, 400 mil each ONLINE - in Timecode Bazaar [original thread]
Edited by: Mrs Industry on 01/07/2008 15:36:48 I will check responses to this every minute but I will be on, please convo me in game if you need one. Thanks
- by Mrs Industry - at 2008.07.01 15:28:00
|
19. New Mining system - in Player Features and Ideas Discussion [original thread]
I have a couple ideas to revamp mining but first and foremost mining needs to be redone or extended quite a bit, its sad mining is such a small area while everything in eve depends on it...I never got that. My idea is after you hit hulk and T2 str...
- by Mrs Industry - at 2008.06.24 03:46:00
|
20. WTS x2 90 day gtc's 400 mil each, secure only, in game now - in Timecode Bazaar [original thread]
Closed
- by Mrs Industry - at 2008.02.18 21:20:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |